Wednesday, June 26, 2013

Full Bloom: Too Many Hazards

Full of blooming screens!
I once introduced a friend to Mille Bornes by stating the objectives as 1) get as many miles as you can, and 2) stop your opponents from traveling. He got it really good. In four moves all of us were stopped. Including my friend who had (of course) raised the vengeance of us all.

Full Bloom is a Facebook game that reminds me of that friend. Obviously someone told them that the game is merely a draw, so they throw up as many screens as possible before you get to the actual playing board: invite friends, play a special pre-game, get a gift, give gifts, find a special butterfly, and a news screen. If that isn't enough, when you get to your "garden" there's a big yellow arrow pointing to the news button. Then, you can click on the game button to go to the playing board.

Full Bloom also sucks up CPU usage. I know because I've played it on a Windows laptop and had warnings. It's a simple little match-three game with no need for tons of CPU. So, what's it doing with the CPU? Is it just lazy programing? Or perhaps malicious surreptitious tracking? Could it possibly be checking my hard drive?

The game itself is nicely made: pretty, logical, levels up in small increments, adds interesting hazards. Too bad it's all larded up with crap that makes it frustrating to begin playing. Also, the add-ons are outrageously expensive. It's about $1.00 to add on 5 moves in the middle of a game (if you run out of moves or time). Other options are equally expensive. Really silly when you consider that you could buy a "real" game with endless playing time and unlimited moves for $10.

I like the game. In spite of the detractors I play it a lot. I've never paid to play and I never will. It's not worth it.

One of three pre-screens to click through before you
get to play the game.

You arrive here after the preliminary screens.
After this you can go to the playing board.

After the garden, on the way to the playing
board - a little detour.

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